TheDarkOne Admin
Number of posts : 158 Age : 34 Location : Plovdiv, Bulgaria Registration date : 2007-11-04
| Subject: House Orlock Sun Feb 03, 2008 6:05 pm | |
| Orlock gangs post here. Post your gang using the following template: - Spoiler:
House/Gang type: Gang name: Gang Rating:
Territories: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. (Url for the dice rolls - 1 to 10 as roll 1 represents territory 1 and so on)
Members: 1. Name M WS BS S T W I A Ld Equipment: Skills: Injuries: Cost: XP:
2. Name M WS BS S T W I A Ld Equipment: Skills: Injuries: Cost: XP:
3. Name M WS BS S T W I A Ld Equipment: Skills: Injuries: Cost: XP:
4. Name M WS BS S T W I A Ld Equipment: Skills: Injuries: Cost: XP: ...
(and so on. Again post the dice roller for starting XP)
Hired Guns: 1. Name M WS BS S T W I A Ld Equipment: Skills: Injuries: Fee: Rating: ... (and so on. Again post the dice roller for starting skills)
Stash: the band's current credits.
Post Battle sequence:
(Spoiler tag those battles, because they will lengthen the post)
Battle 1 Injuries list: (Order all the gangers who needed to roll for injuries) Ganger 1 Ganger4 Ganger3 Hired Gun 1 (post the session from the dice roller. Roll 1 represents ganger 1, roll 2 - ganger 4, roll 3 - ganger 3 , roll 4 - hired gun 1 and so on)
XP list: (Order all teh gangers who got XP and write how much they got. The ones who must roll for XP must have "XP roll" near their name) ganger 2 Ganger 5 Ganger 6 (post dice session here for the ones who needed to roll for XP. The first roll is for the first guy who has XP roll tang, the second for the second guy with such tag and so on)
New Skills/Abilities list: (list of those who gained a level and got skill/ability) ganger 2 Ganger 5 (post the session from the dice roller. Roll 1 represents ganger 2, roll 2 - ganger 5 and so on)
Income: Post territory number, name and who is collecting income. 1.Territory 1 - ganger 1 2. Territory 2 - ganger 5 3.Territory 3 - ganger 4 (post dice log here. use the same logic as before)
Post total income for the gang(after being reduced according to the table for gang size and hired guns)
Trade: D3 for leader (post log) Helpers - ganger 6(post here any gangers that are helping) Points used for non-house common equipment:(post how many of the points are used to buy non-house equipment. Post what equipment)
Item 1 (post name, cost including dice log and whether you buy it or not) Item 2 (post name, cost including dice log and whether you buy it or not) Item 3 (post name, cost including dice log and whether you buy it or not) (post log for item rolls.)
Common items: (post what you buy and any dice logs for prices)
Last edited by on Sun Feb 03, 2008 7:34 pm; edited 1 time in total | |
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TheDarkOne Admin
Number of posts : 158 Age : 34 Location : Plovdiv, Bulgaria Registration date : 2007-11-04
| Subject: Re: House Orlock Sun Feb 03, 2008 6:41 pm | |
| House/Gang type: Orlock Gang name: Hearts of Iron Gang Rating: Territories: - Spoiler:
1. Settlement 2. Old Ruins 3. Guilder contract 4. Guilder contract 5. (Green Hivers) Archeotech 6. 7. 8. 9. 10. (2d6=12)
Members: - Spoiler:
1. Iron Head Garry(Leader) M4 WS4 BS4 S3 T3 W1 I3 A1 Ld 8 Equipment: shotgun, chainsword, knife Skills: Injuries: Cost:120 + 25 + 5 XP:
2. Steel Sam(ganger) M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 Equipment: lasgun Skills: Injuries: Cost:50 + 25 XP:
3. Eddie Scrapmasterson(ganger) M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 Equipment:lasgun Skills: Injuries: Cost: XP:50 + 25
4. Rusty Jack(ganger) M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 Equipment:shotgun, man stopper, knife Skills: Injuries: Cost:50 + 20 + 5 + 5 XP:
5. Mad Jake(ganger) M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 Equipment:shotgun, man stopper, knife Skills: Injuries: Cost: 50 + 20 + 5 + 5 XP:
6. Silver Hand Bob(ganger) M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 Equipment: lasgun Skills: Injuries: Cost: 50 + 25 XP:
7. Rusty Jack(ganger) M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 Equipment:lasgun Skills: Injuries: Cost: 50 + 25 XP:
8. Boom Roger(heavy) M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 Equipment: grenade launcher, frags Skills: Injuries: Cost: 60 + 120 + 30 XP:
9. Max "I hit it!" Berg M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 Equipment: heavy stubber Skills: Injuries: Cost:60 + 120 XP: ...
(1d6=5)
Stash: the band's current credits. Post Battle sequence: Battle 1 - Spoiler:
Injuries list: (Order all the gangers who needed to roll for injuries) Ganger 1 Ganger4 Ganger3 Hired Gun 1 (post the session from the dice roller. Roll 1 represents ganger 1, roll 2 - ganger 4, roll 3 - ganger 3 , roll 4 - hired gun 1 and so on)
XP list: (Order all teh gangers who got XP and write how much they got. The ones who must roll for XP must have "XP roll" near their name) ganger 2 Ganger 5 Ganger 6 (post dice session here for the ones who needed to roll for XP. The first roll is for the first guy who has XP roll tang, the second for the second guy with such tag and so on)
New Skills/Abilities list: (list of those who gained a level and got skill/ability) ganger 2 Ganger 5 (post the session from the dice roller. Roll 1 represents ganger 2, roll 2 - ganger 5 and so on)
Income: Post territory number, name and who is collecting income. 1.Territory 1 - ganger 1 2. Territory 2 - ganger 5 3.Territory 3 - ganger 4 (post dice log here. use the same logic as before)
Post total income for the gang(after being reduced according to the table for gang size and hired guns)
Trade: D3 for leader (post log) Helpers - ganger 6(post here any gangers that are helping) Points used for non-house common equipment:(post how many of the points are used to buy non-house equipment. Post what equipment)
Item 1 (post name, cost including dice log and whether you buy it or not) Item 2 (post name, cost including dice log and whether you buy it or not) Item 3 (post name, cost including dice log and whether you buy it or not) (post log for item rolls.)
Common items: (post what you buy and any dice logs for prices)
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