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 Global Turn 1

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Lord Callum
Imrix
Exiled
WolfLordRogan
Ailaros
thebigkr
TheDarkOne
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TheDarkOne
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TheDarkOne


Number of posts : 158
Age : 34
Location : Plovdiv, Bulgaria
Registration date : 2007-11-04

Global Turn 1 Empty
PostSubject: Global Turn 1   Global Turn 1 EmptyWed Nov 07, 2007 10:31 pm

When posting your turn info, follow this form(it's an example):

Points received this turn: (number. Includes the +1k per turn as well as any bonuses from sectors) 1 000
Active points total:(all the points you have including the ones left from the other turn. Does NOT include the points in orbit - they are NOT active.) 1001
Points usage
(post what do you do with them here.)
250 points assembled into 1st Mechanized Combat patrol(see datasheet for details).
300 points assembled into 1st infantry scout division.
451 points stay unassembled in active reserve.

Points left in active reserve after army assembling:
Army actions
(Post what actions each of your armies performs this turn.Movement and attack actions require co ordinates. Post them in format X:Y, where X are the X-axis coordinates of the sector and Y are the Y-axis coordinates of the sector. Post the co ordinates of each sector you pass through/attack/fortify)
1st Mechanized combat patrol moves from sector 4:5 through sector 4:6 to sector 5:6. 1st Infantry scout division moves from 5:7 to 5:8. They attack the 13th Tau infiltration force situated on tile 5:9.
End of turn


Last edited by on Sun Nov 18, 2007 11:42 pm; edited 1 time in total
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TheDarkOne
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TheDarkOne


Number of posts : 158
Age : 34
Location : Plovdiv, Bulgaria
Registration date : 2007-11-04

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 18, 2007 11:40 pm

501st Cadian's Turn 1

Points received this turn: 1k

Active points total: 1k

Points usage:
210 assembled into 1st Mechanized Scouts
266 Assembled into 1st Infantry Scouts "Drake's Talon"

Points left in active reserve after army assembling: 524

Army actions:
Drake's Talon moves from 18:4 through 19:4 to sector 20:4, using their last action to Fortify themselves(they occupy the sector)

1st Mechanized move from 18:4 to 18:5. They frotify themselves once and then again(the second action for 1 fortification if attacked)


End of turn.
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thebigkr




Number of posts : 10
Registration date : 2007-11-16

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptyMon Nov 19, 2007 2:14 am

Dark Angels Turn 1

Points received this turn: 1k +150 pts. of vehicles from the Promethium fuel harvesting station located in the Dark Angels deployment zone.

Active Points total: 1150

Points Usage:
500 pts assembled into 3rd Company hq Garrison
220 pts assembled into Ravenwing 1st Squad
220 pts assembled into Ravenwing 2nd Squad
210 pts assembled into Tactical Squad Verbatim

(note: if i do not get the promethium points despite it being in my capital, that's fine, i just need to know so i can switch around my lists.)

Points left in active reserve after army assembling: 0

Army Actions
3rd Company hq Garrison will remain at 24:3 and take two fortification actions.

Tactical Squad Verbatim will move from 24:3 to 24:4, 25:4, and arrive at 26:4.

Ravenwing 1st Squad will move from 24:3 to 23:3, use a fortify action to destroy the necron tomb there, and then move to 22:3

Ravenwing 2nd Squad will move from 24:3 to 25:5 by way of 24:4, 24:5, then to 25:5

End of Turn
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Ailaros




Number of posts : 20
Registration date : 2007-11-21

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptyWed Nov 21, 2007 8:10 pm

Foleran 1st turn 1.

points recieved: 1000

points in active reserve: 0

points usage:

creation of 4 mechanized recon units (alpha, beta, gamma, and delta).

army movements:

MR-alpha moves from 4:18 to 6:18 and fortifies once.
MR-beta moves from 4:18 to 7:18
MR-gamma moves from 4:18 to 7:19
MR-delta moves from 4:18 to 7:20

End turn.
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WolfLordRogan




Number of posts : 4
Registration date : 2007-11-22

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptyThu Nov 22, 2007 8:10 am

Spave wolves turn 1)

Points received this turn- 1k

points total- 1000 pts.

spent points:
485 pts. put into Rune priest Suldrick Iron Wolf and his wolfgaurd
265 pts. put into blood claws "power" pack
150 pts. put into Landspeeder scouts

Points remaining- 0

Actions-

Rune priest Suldrick Iron Wolf and his wolfgaurd moves from 24:3 to 25:3 then to 25:4 stopping at 25:5 at a landing zone.

Blood claws "power" pack moving from 24:3 to 23:3 and stopping at 22:2 in the hive city

Landspeeder scouts follow the bloodclaws giving them fire support.

End Turn.
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TheDarkOne
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TheDarkOne


Number of posts : 158
Age : 34
Location : Plovdiv, Bulgaria
Registration date : 2007-11-04

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptyFri Nov 23, 2007 11:43 am

A new player showed up and since no battles are going to occur, I
prolong the 1st global turn to this Sunday. You will receive PM when it ends, to avoid time zone confusion.
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Exiled




Number of posts : 17
Registration date : 2007-11-14

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptyFri Nov 23, 2007 10:27 pm

Quote :
Strike force Novis(The weightless): 395

10 Guardian Defenders+EML - 100
7 Dire Avengers + Exarch (Diresword+Defend) - 133
5 Harlequins+Shadowseer+6kisses - 162

Moves from 10:28 through 9:28 into 8:27.

Strike force Liran(Defenders of the home):400

Quote :
Strike force Liran(Defenders of the home):400
2 x Vibro Cannons - 100
2 x Vibro Cannons - 100
10 Guardian Defenders+Scatterlaser - 100
10 Guardian Defenders+Scatterlaser - 100

Uses Webway Gate from 10:28 to 12:20 and then moves to 11:19

Quote :
Strike force Dorchain(The Invisible):196
4 Guardian Jetbikes+Cannon - 98
4 Guardian Jetbikes+Cannon - 98

Moves from 10:28 through 9:28 and ends at 8:28, destroying the Train station of the Mon'Kigh.
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Imrix

Imrix


Number of posts : 58
Registration date : 2007-11-23

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptyFri Nov 23, 2007 11:08 pm

Scouthost Gladefall moves to 27,8 via 27, 9, supporting allied Liran host, then fortifies.

Scouthost Glintfire moves through the webway portal to 22,13 then moves to 23,12 to capture the starport.

Support host Moonlights Edge moves to 27,8 via 27,9 to support Gladefall and fortifies.

The Eyes of the Crone move through the webway and emerge at the Gate at 9,23, then do nothing in preperation of moving to another gate next turn.


Last edited by on Sun Nov 25, 2007 10:44 pm; edited 1 time in total
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Lord Callum




Number of posts : 11
Registration date : 2007-11-23

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySat Nov 24, 2007 1:30 am

Tio’ve O’Is’Kar'tyr

Points received this turn: 1k

Active points total: 1k

Points usage:
380 assembled into Kunas’Yon La'rua
380 assembled into Kunas’Yon La'rua Kesh
120 assembled into Quath’Kir'qath La'rua
120 assembled into Quath’Kir'qath La'rua Kesh

Points left in active reserve after army assembling: 0!

Army actions:
Kunas’Yon La'rua moves from 15:8 to 16:9 and then to 17:10.

Kunas’Yon La'rua Kesh moves from 15:8 to 16:8 and then using their final action to fortify their position.

Quath’Kir'qath La'rua move from 15:8 to 14:7 and then to 13:6.

Quath’Kir'qath La'rua Kesh move from 15:8 to 14:9 and then to 13:9 and then use their extra combat patrol move to move to 12:9.

End of turn.


Last edited by on Sat Nov 24, 2007 7:43 am; edited 2 times in total
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Ailaros




Number of posts : 20
Registration date : 2007-11-21

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySat Nov 24, 2007 2:32 am

Firstly, you've got to post your army

Secondly, we already have a cadian 501

Thirdly, will everyone PLEASE stop calling their combat patrols "Mobile Reconnaissance Team Alpha" Otherwise I'm going to have to rename my own units...
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Lord Callum




Number of posts : 11
Registration date : 2007-11-23

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySat Nov 24, 2007 2:50 am

i have posted my army... Im Tau...

Sorry i copied the cadian 501st to use as a template.... and forgot to edit that bit Embarassed

I will try to find a new name for the patrols, and when i do i will update them and hte army (remember Tau Very Happy )
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Ailaros




Number of posts : 20
Registration date : 2007-11-21

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySat Nov 24, 2007 3:45 am

oh, okay. sorry for the confusion.
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natlav




Number of posts : 44
Age : 32
Location : simcoe, ontario, canada
Registration date : 2007-11-24

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySat Nov 24, 2007 5:22 am

Hive Fleet Kraken - We're Hungry!


Tyranicus Chamelo swarm -344
Would move from base to 4,9 to 4,10 to 5,11

Tyranicus Gladius swarm - 332
Would move from base to 4,9 to 5,9 and destroy the railroad

Tyranius Ophidius Subterra swarm swarm - 322
Would move from base to 4,7 to 5,6 taking the hive city


Last edited by on Sun Nov 25, 2007 12:03 am; edited 2 times in total
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Imrix

Imrix


Number of posts : 58
Registration date : 2007-11-23

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySat Nov 24, 2007 5:31 am

Quote :
Prometheum fuel harvesting station on 23,12

I think you mean Starport. Also, I already got that in my movement with the Glintfcire scouthost.

Speaking of which, the map's wrong, it's listed me as capturing the one at 22,8 when my post states I went after the one at 23,12.
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natlav




Number of posts : 44
Age : 32
Location : simcoe, ontario, canada
Registration date : 2007-11-24

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySat Nov 24, 2007 6:12 am

okay then when that is cleared up then could I go to the one at 22,8
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TheDarkOne
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TheDarkOne


Number of posts : 158
Age : 34
Location : Plovdiv, Bulgaria
Registration date : 2007-11-04

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySat Nov 24, 2007 10:13 am

Sorry for the map guys. It was late and I got it wrong. I will fix it.
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Warboss Antoni




Number of posts : 13
Age : 29
Location : Philly
Registration date : 2007-11-24

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 25, 2007 12:26 am

Points received this turn: 1k
Points used this turn: 0

Army Actions:
'Few of da Boyz moves to (11,16 ), then to ( 11. 17 ).

Sum ov da ova Boyz moves to ( 11, 14 ) and to ( 11, 13 ).

End Turn.
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TheDarkOne
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TheDarkOne


Number of posts : 158
Age : 34
Location : Plovdiv, Bulgaria
Registration date : 2007-11-04

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 25, 2007 12:37 am

Hm. And your other armies? Do you move them?
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Elurindel

Elurindel


Number of posts : 51
Registration date : 2007-11-25

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 25, 2007 9:50 pm

Points received this turn: 1k (my startup points)

Actions taken:

Nurgle's Wildfire moves from my Warp Rift to engage the Promethium Fuel Station held by Tau forces (Coordinates 6,13).

Reinforcements move from my Warp Rift to capture the Landing Pad (6,14)

Acolytes of Ruin use the Warp Rift to move to the Warp Rift at 7,9, and then move to claim the Witch Hunters Promethium Fuel Station at 7,10

End turn (once combat is done)

Edit: Sorry, I was just following the tactical advice of a friend. Not quite sure how everything works yet in this campaign.


Last edited by on Sun Nov 25, 2007 10:03 pm; edited 1 time in total
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TheDarkOne
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TheDarkOne


Number of posts : 158
Age : 34
Location : Plovdiv, Bulgaria
Registration date : 2007-11-04

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 25, 2007 10:07 pm

Quote :
Acolytes of Ruin land upon the Landing Pad (6,14) to the Tau HQ, claiming the undefended Landing Pad, thus removing them from the game (?)
That's not legal.
Your forces and armies arrive at the start of the turn, before movement, Since you only have 1 landing zone at the start, they arrive only there. When you own 2 or more, you have to point where does each army land.
Please edit that part!


Ok, no problem - the important thing is that you fixed it.
Ask your questions with PM or in the FAQ thread Smile
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Elurindel

Elurindel


Number of posts : 51
Registration date : 2007-11-25

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 25, 2007 10:27 pm

You'll probably see me in there a lot
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Imrix

Imrix


Number of posts : 58
Registration date : 2007-11-23

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 25, 2007 10:33 pm

Wait, that tactic isn't legal? So I couldn't say... Capture a Webway gate then bring an army in through it?

Bollocks! I'm gonna haveta edit a bit, for I has Plans(TM) relying on that.
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TheDarkOne
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TheDarkOne


Number of posts : 158
Age : 34
Location : Plovdiv, Bulgaria
Registration date : 2007-11-04

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 25, 2007 10:41 pm

Yeah, but that's for the turn you capture it(turn 1 in the case). Next turn it will be valid(turn 2 in the case). You can move through it.
Your movement is legal as you have posted it, so no editing please.
I asked him to edit just because he could not do that.
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Lord Callum




Number of posts : 11
Registration date : 2007-11-23

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 25, 2007 11:22 pm

Elurindel wrote:
Points received this turn: 1k (my startup points)

Nurgle's Wildfire moves from my Warp Rift to engage the Promethium Fuel Station held by Tau forces (Coordinates 6,13).


Err i thought the third action granted by the combat patrol was a move only.
If it can be anything, Move, Attack (as here) or fortify can i please edit my action (not move my forces away from the chaos ) as i thought it was a move only.
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Imrix

Imrix


Number of posts : 58
Registration date : 2007-11-23

Global Turn 1 Empty
PostSubject: Re: Global Turn 1   Global Turn 1 EmptySun Nov 25, 2007 11:24 pm

It is an additional move action, but that doesn't mean it has to be taken AFTER the other actions. So in this case, it'd be Move action, Combat Patrol Move, Attack.
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